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3D First-Person Scene with Brackeys

Explore a modular dungeon with first-person controls, physics, materials, and lighting. A scene-building prototype ready to extend with your own gameplay.

What you can build and learn

28 reusable building and prop scenes · first-person controller

  • Greybox to finished scene

    Start with simple 3D shapes, then replace the blockout with modular models and a collidable floor.

    6:13 in the tutorial
  • First-person movement

    WASD movement, mouse look, jumping, gravity, and collision. Click to capture the mouse; press Escape to release it.

    11:11 in the tutorial
  • Sprint & free flight

    The supplied controller scene enables sprinting and free-flight mode, which disables the player collider for exploring the scene.

    11:11 in the tutorial
  • Modular architecture

    Combine walls, corners, T-junctions, arches, windows, doorways, pillars, stone and wood floors, and ceilings.

    26:53 in the tutorial
  • Dungeon props

    Dress the level with tables, chairs, barrels, crates, banners, candles, torches, food, chests, coin stacks, keys, and a sword and shield.

    18:45 in the tutorial
  • Physics & collision

    A rigid-body barrel, static building and prop colliders, and an animatable door collider. The project is configured for Jolt physics.

    14:15 in the tutorial
  • Models & materials

    Import GLB models, apply textures and StandardMaterial3D materials, and reuse models as independent scenes.

    22:38 in the tutorial
  • Sky & environment

    An HDR panorama supplies the sky, with environment brightness and ambient-light settings for the dungeon.

    39:24 in the tutorial
  • Lighting & shadows

    A directional light and warm point lights on mounted torches illuminate the level and cast shadows.

    42:00 in the tutorial
  • Rendering polish

    Ambient occlusion, glow, tonemapping, exposure, color correction, and MSAA anti-aliasing are configured in the project.

    45:38 in the tutorial
What this project covers

An explorable scene prototype. Coins, keys, and chests are props: pickup, key-operated locks, inventory, and quests are not wired up. There is no shooting, enemy AI, combat, or win/lose loop. The 28 reusable scenes are building pieces and props, not 28 levels.

Also covered in the video
  • Terrain

    Terrain is a video topic; this project does not include a terrain-editing tool.

    9:31 in the tutorial
  • Animated characters

    The video discusses animated characters. The finished project does not include a complete third-person character or enemy system.

    35:43 in the tutorial
  • Camera & render quality

    The closing lessons cover camera settings and rendering quality for a 3D scene.

    47:18 in the tutorial

Checked against the official video chapters and this GitHub source revision on October 10, 2026. Source reviewed; not run locally in Godot. Original Brackeys work, not an MCP-generated game.

Before you open it

The original tutorial uses an older project version. A current MCP may require a separate upgrade.

The engine version comes from project metadata, not a minimum-version guarantee. Keep the original project intact and upgrade a copy if your chosen MCP needs a newer engine.

Read the original project documentation

Make one change, then verify it

Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.

Follow the workflow