MCP tools
Godot MCP Full Control
Headless project tools, runtime inspection, and C# project scaffolding.
Before you open it
Source build required. Runtime tools need an autoload; check client schema compatibility before adopting a release.
Read the original project documentationMake one change, then verify it
Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.
Follow the workflow