MCP tools
Godot MCP Runtime
Run a game, capture its screen, simulate input, and inspect what changed.
Before you open it
Uses a temporary runtime bridge and updates .gitignore. It helps verify behavior; human playtesting is still needed.
Read the original project documentationMake one change, then verify it
Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.
Follow the workflow