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MCP tools

Godot MCP Runtime

Run a game, capture its screen, simulate input, and inspect what changed.

Before you open it

Uses a temporary runtime bridge and updates .gitignore. It helps verify behavior; human playtesting is still needed.

Read the original project documentation

Make one change, then verify it

Start from a working project, review the change, and run the relevant scene. For an asset pack, import a small sample and check scale, materials, and licensing before building around the whole set.

Follow the workflow